volume_rendering_child#

class ansys.cfx.core.generated.post_processing.settings_261.volume_rendering_child.volume_rendering_child(name: str | None = None, parent=None)#

Bases: Group

‘child_object_type’ of volume_rendering.

Attributes

Attribute

Summary

apply_instancing_transform

Toggles the instancing transformation for this graphics object in the viewer.

apply_texture

Toggles display of the texture.

blend_texture

Toggles blending of the texture.

clip_planes

If On, then cut the planes down by extents of density variable min and max.

colour

A list of three numbers between 0 and 1, which represent the RGB (Red/Green/Blue) values to be used when colouring the faces of an object by constant colour.

colour_map

The name of the colour map to use when colouring the object.

colour_mode

‘colour_mode’ child.

colour_scale

Sets whether to colour the object with a Linear or Logarithmic scale. By default, the colour scale is Linear.

colour_variable

The name of the variable to be used in colouring the object. Should be set equal to the name of a currently defined VARIABLE object.

colour_variable_boundary_values

Sets the type of boundary values to be presented for colour variables in this object (Conservative or Hybrid).

culling_mode

Controls the face culling of this object in the viewer.

domain_list

The list of domains over which to define this object.

draw_contours

Enables/disables drawing of the contour lines.

draw_faces

Toggles the visibility filled faces for this graphics object in the viewer.

draw_lines

Toggles the visibility of lines around each face of this graphics object.

instancing_transform

Defines the TRANSFORM object that is used for the object instancing.

lighting

‘lighting’ child.

line_colour

A list of three numbers between 0 and 1, which represent the RGB (Red/Green/Blue) values to be used for colouring the lines on a graphics object.

line_colour_mode

Determines where to get the line colour from.

line_width

Controls the width (in pixels) of lines drawn for this graphics object.

make_edges_transparent

If On, then all free edges are made to be transparent, lessening fringing artifacts.

max

The maximum value of a variable in the colour map when using a “User Specified” range.

min

The minimum value of a variable in the colour map when using a “User Specified” range.

normals_from_views

A list of VIEW objects from which we will grab the normal from and form union with Volume Rendering Normals.

number_of_contours

Specifies number of contour lines in a contour plot.

range

Sets the method used to calculate the extents of the colour map on an object. “Global” uses the range of values in the problem domain. “Local” uses the range of values on the current object.

render_edge_angle

The angle between two faces used to limit visible edges in a wireframe.

specular_lighting

‘specular_lighting’ child.

surface_drawing

Sets the algorithm used to shade the faces for this graphics object.

texture_angle

The texture angle in degrees.

texture_direction

The direction of texture projection to the object.

texture_file

The texture file to display on the object.

texture_material

The material to use for texture.

texture_position

X-Y position of the texture.

texture_scale

The texture scale.

texture_type

The type of texture to use.

tile_texture

Toggles tiling of the texture.

transform_texture

Toggles transforming (spherical) of the texture.

transparency

‘transparency’ child.

transparency_colour_map

The name of the colour map to use when rendering transparency the object.

variable

The name of the variable used to create the object. Should be set equal to the name of a currently defined VARIABLE object.

variable_boundary_values

Sets the type of boundary values to be presented for variables in this object (Conservative or Hybrid).

visibility

Toggles the visibility of this graphics object in the viewer. THIS PARAMETER IS DEPRECATED!.

volume_rendering_max

The maximum value of a variable which represents transparency when using a “User Specified” range.

volume_rendering_min

The minimum value of a variable which represents transparency when using a “User Specified” range.

volume_rendering_normals

The data is a list of normal components for which to generate volume rendering planes from.

volume_rendering_range

Sets the method used to calculate the extents of the density. “Global” uses the range of values in the problem domain. “Local” uses the range of values on the current object.

volume_rendering_scale

Sets whether to calculate the object density with a Linear or Logarithmic scale. By default, the scale is Linear.

volume_resolution

The resolution of the density, or number of plane cuts per axis.

object_view_transform

This object contains object transformation info to be processed by the viewer. Like instance transform, this object should be associated with each geometry. It is usually specified as a sub-object.

Methods

Method

Summary

hide

Hide the object in a given view(s).

show

Show the object in a given view(s).

suspend

Suspend immediate update for the object.

unsuspend

Restore immediate update for the object.

Included in:

Parent

Summary

volume_rendering

‘volume_rendering’ child.

internal_volume_rendering

‘internal_volume_rendering’ child.